Yoshi's Island World 1
World 1 is the first set of stages in Yoshi's Island DS. The Big Burt Bros. and Gilbert the Gooey are the bosses of this world. This world introduces Baby Mario and Baby Peach to the player. This world takes place in grassy plains. Level info[edit]
| |||||||||||||||||||||||||||||||||||||||||
Stage 1-1: Make Eggs, Throw Eggs Start off this stage by heading right, picking up the coins and swallowing the Shy Guys you see. When you see a wooden platform, jump onto it and then jump to the. Introduction Yoshi's Island is the sequel to Super Mario World. This game is set in the past, when Mario is a baby, and is dropped by a stork onto Yoshi's Island. The Yoshis get together and decide to return Mario to his parents, but Bowser interferes, and sends a huge range of enemies out into the many levels of the game. Jan 25, 2014 This Playthrough will be uploaded gradually, so please be patient. I'm going to get 100 points in every stage of the game. After this part, the first half an. Download Super Mario World 2 - Yoshi's Island (V1.1) ROM for Super Nintendo(SNES) and Play Super Mario World 2 - Yoshi's Island (V1.1) Video Game on your PC, Mac, Android or iOS device!
Nearby, you’ll find a watermelon-seed-spitting monkey. While doing floating above and to the right of the ring, you’ll want to try to enter the hidden bonus area. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 1-4 and it will also count as you finishing 1-4!World 1-1 Warping: Skip World 3-1 – In World 3-1, partway through, you’ll reach a Middle-Ring. Jump from his head to up and above the Middle-Ring; you’ll get an extended jump boost. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. Yoshi's island 1-7 100 points of time.
This page contains all 5 Flower Locations, all 20 Red Coins, and a 30 Star walkthrough for World 1-1: Little Eggs, Big Eggs in Yoshi’s New Island. Head to the right and hit any of the Hint. Mar 02, 2008 Yoshi's Island (SNES) Playthrough / Walkthrough: Intro level, 1-1 and 1-2 (100 points).

Yoshi's Island 1 is the first level on Yoshi's Island in Super Mario World, and the first level of the game. Though it is possible to beat the game without playing this level, it is the only way to reach the Yellow Switch Palace and to activate the yellow ! Blocks. Rexes are the most common enemies in Yoshi's Island 1. The level has a grassland theme. Overview[edit]Pipe Cannon. A Koopa without a Shell, sliding down a hill, is at the start of the level. The first Dragon Coin is found here as well, and soon after, a Banzai Bill is shot towards the player, followed by the first Rex. A winged ? Block yields a Super Mushroom. After a couple of more Rexes and the second Dragon Coin, a Super Mushroom pops out of a bush when the player passes. Just after another Rex, the player reaches a blue Warp Pipe containing a Jumping Piranha Plant. Only the Pipe to the right can be entered, but first the Rotating Blocks have to be destroyed, which is not possible when Mario or Luigi are in their small form. Slipping into the Pipe brings the player to a small area underground. The first ever regular Coins of the game can be found here, as well as the third Dragon Coin. To reach the latter, the player has to destroy the Rotating Blocks again. Leaving the room causes the player to be shot out of the Warp Pipe and right through the Midway Gate. When choosing not to use the underground way, the player finds another Jumping Piranha Plant and Rex. The Message Block ahead provides information about using the Item Storage. After a series of Rexes, the fourth Dragon Coin can be found on top of a hill; the hillside allows the player to slide down and defeat the oncoming Rex. If Mario or Luigi are in their big form, ducking right after sliding is recommended, because there is another Banzai Bill. Soon after, the player reaches another Message Block, telling them about picking up and throwing a Shell. The player can use this hint exactly at this point: they can pick up the Red Shell ahead and throw it up to hit the Rotating Block which releases a 1-Up Mushroom. The 1-Up Mushroom moves over the clouds above and finally falls down to the right. Having the yellow ! Blocks activated is useful here to catch the 1-Up Mushroom as it drops. A bit further, the player finds a ? Block which contains a Super Mushroom or a Fire Flower, depending on Mario or Luigi's current form. After another Banzai Bill and a Jumping Piranha Plant, the fifth and final Dragon Coin can be found, followed by the Giant Gate. This, however, is protected by a Chargin' Chuck, the first in the game. When not stomped on, the Chargin' Chuck does not move, instead continually jumping up. Dragon Coins[edit]
Enemies[edit]
Names in other languages[edit]
Gallery[edit]
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||