Yoshi's Island World 2 Level 4
Yoshi's Island 4. Yoshi's Island 4 is the fourth level on Yoshi's Island in Super Mario World. It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. The water underneath carry the player backwards if fallen into. World 4 in Yoshi's Island DS takes place in the mountains of Yoshi's Island, becoming snowier and colder in the second half as Yoshi scales greater heights. In World 4-5, Baby Bowser encounters Yoshi and his party, and decides to join them on their adventure. However, this alliance is short-lived, as at the end of the world, Baby Bowser abandons the party as he attempts to go off with Kamek. Yoshi's Island at IGN: walkthroughs, items, maps, video tips, and strategies. Plant and jump up until you ride another 4-piece rotating platform. The last 2 RED COINS are just above you, so. Yoshi's Island 2 is the second level on Yoshi's Island in Super Mario World. Finishing the level is compulsory for beating the game, since Yoshi's Island 1 could be avoided. The level introduces many reoccurring elements, such as Yoshi, Monty Moles, Koopa Troopas, Berries, and Beanstalks. The level has a forest theme. Mar 06, 2008 Yoshi's Island (SNES): 2-4 (100 points) - Duration: 6:25. Chilean Retrogamer 52,392 views.
Mar 08, 2008 Yoshi's Island (SNES): 5-5 (100 points) - Duration: 4:56. Chilean Retrogamer 26,575 views. Apr 07, 2014 This page contains all 5 Flower Locations, all 20 Red Coins, and a 30 Star walkthrough for World 2-5: Lantern Ghost.
Yoshi gets to bash and thrash his environment by throwing around Mega Eggdozers and Metal Eggdozers. About Genre Platformer Rating Rated 'E' for Mild Cartoon Violence Summary Yoshi and Baby Mario are back in Yoshi’s New Island, the third installment in the beloved franchise. A certain type of star even transforms him into Super Yoshi, giving him the ability to fly through the sky or run along walls and ceilings. Yoshi also can transform into a variety of objects, such as a jackhammer or a submarine, both of which can be manipulated using the Nintendo 3DS gyro controls. The series’ fun game-play mechanics such as Yoshi’s Flutter Jump, Ground Pound and Egg Throw return, but now Yoshi knows a ton of new tricks too.
Whilehis back's turned, aim the cursor at him and throw once he turns around.If you throw while his back's turned to you, his shell will protect himfrom the egg.
Super Mario World 2 Yoshi's Island Rom
World 4 is the fourth world of the game Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. It consists of ten levels, and it has six regular levels, a Fort, a Castle, an Extra Level, and the Match Cards Bonus Game. Its extra level is Extra 4: The Impossible? Maze, and its secret level is Secret 4: Fight Toadies w/ Toadies. The world's theme is an arid, mountainous area with sand, sand dunes, and scattered trees visible. List of levels[edit]
|
Yoshi's Island World 2 Level 4 Cache
Yoshi's Island 2 is the second level on Yoshi's Island in Super Mario World. Finishing the level is compulsory for beating the game, since Yoshi's Island 1 could be avoided. The level introduces many reoccurring elements, such as Yoshi, Monty Moles, Koopa Troopas, Berries, and Beanstalks. The level has a forest theme. Overview[edit]At the beginning of the level, the first of many red Berries can be seen. Soon after, there is a Red Shell on the ground which can be thrown into a series of Koopa Troopas on a plateau, providing the player with many points and an extra life. There are two ? Blocks ahead and, given that the player already has beaten the Yellow Switch Palace, a yellow ! Block containing a Super Mushroom. The next pair of ? Blocks not only contains a Coin, but also Yoshi. When proceeding, the player comes across a Message Block giving information about the Spin Jump. There are also some more red Berries here that Yoshi can eat. After defeating a red-shelled Koopa Troopa and a Koopa without a Shell, the player can easily reach the first Dragon Coin, surrounded by some regular Coins. When continuing, another Koopa without a Shell can be seen about to step into a Green Shell. Yoshi's abilities make it easy to defeat those. The second Dragon Coin can be found here as well. After going up some steps, the player is attacked by a Chargin' Chuck who protects the third Dragon Coin. A Message Block right before the Midway Gate describes the function of the same. After two yellow Warp Pipes, a ? Block provides a second chance to get Yoshi in this level, or a 1-Up Mushroom if Yoshi is already there. New enemies, Monty Moles, are introduced after this. The right Rotating Block here releases a Beanstalk. Climbing up gives the player access to a row of clouds and the fourth Dragon Coin (Yoshi cannot go up the Beanstalk). The final Dragon Coin can be found just afterwards back on the ground, after another Monty Mole. There is also a pink Berry on a nearby bush. The player can slip into the blue Warp Pipe ahead, taking them to an underground room with six winged ? Blocks and four Grab Blocks. Mario and Luigi can Double Jump off Yoshi to reach the ? Blocks, or they can throw the Grab Blocks. They all contain Coins, except for one which contains a 1-Up Mushroom. When leaving the underground room through the green Pipe, the player finds themselves right next to a Warp Pipe with a Jumping Piranha Plant inside. After this, a Switch Block surrounded by Rotating Blocks can be seen. Hitting the lower central Block makes the Switch Block drop, and hitting the Switch Block turns the Coins to the right into solid Blocks. The player now can walk right onto the Blocks and thus avoid the Chargin' Chuck below and reach a high score at the Giant Gate. Enemies[edit]
Gallery[edit]Names in other languages[edit]
|