Zulul Yoshi's Island

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Yoshi's New Island is a 2014 platform game developed by Arzest and published by Nintendo for the Nintendo 3DS handheld game console.First released in Europe and North America on March 2014, Yoshi's New Island is the successor to the 1995 game Super Mario World 2: Yoshi's Island and the 2006 game Yoshi's Island DS, but chronologically takes place between them. Oct 21, 2017  This feature is not available right now. Please try again later. Find great deals on eBay for yoshis island and yoshis island snes. Shop with confidence. Skip to main content. Shop by category. Related: yoshis island snes yoshi's island snes yoshis island ds yoshi's island gba yoshis island gba gameboy advance sp yoshis island sfc. More Format Format. Product Description. One of the most memorable games of all time comes to the Game Boy Advance! In this picture-perfect port of the Super NES classic Super Mario World 2: Yoshi's Island, the unlikely duo of brave Yoshi and baby Mario must together brave the beautiful yet treacherous wilds of Yoshi's Island.

Bonus game:
Hold Select and press X(2), Y, B, A on any stage select (map) screen. The bonus game will begin when Select is released.

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999 lives:
Enter World 4-1 find the two long pipes that are hanging upside down. Kill the Piranha Plants, then swallow Shy Guys until accumulating six eggs. Grab a Koopa Troopa, and stand on the pipe that previously held the lower Piranha Plant. Spit out the shell between the two lower pipes. As the shell bounces back and forth, throw away an egg. Shy Guys will appear from the other pipe and will be hit by the shell until extra lives appear.

Perfect score:
Six stars will appear on the title screen if a perfect score is obtained.

Two player battle code:
Locate the level with a door that leads to a room with a chomping ball and chain, at one of the castles on the sixth part of the game. Enter the room, press Start, then select a power block. It should kill the enemy and create a new door. Enter the new door to get the cheat code for a two player battle game.

Bonus level and bonus game:
To earn a bonus game and bonus level, earn 100% in all levels in any world. There is a different bonus level and bonus game in each world. Try them repeatedly to earn a lot of different items.

World 1: Card Match
World 2: Scratch N' Match
World 3: Flip The Slots
World 4: Memory Match
World 5: Roulette
World 6: Slot Machine

Infinite Yoshi flight:
Jump and hold Jump, so that Yoshi floats for a few seconds. As soon as Yoshi begins to drop, release and press Jump again. Yoshi will keep flying as long as you keep releasing and pressing Jump in this manner.
Information in this section was contributed by 4I Falcon.

Alternate title screen:
Get a 100% game completion to have a night time version of the title screen.

Complete all level in a world (including the extra levels) to have a star will appear next to the game's logo at the title screen. One star (for a maximum of six) will appear for each world that is completed.

Hint: Restore health and lives with Bosses:
When fighting a Boss or main monster you can kill yourself and return with perfect health and all your lives. To do this you hold, every button except for Start on the controller for two to three seconds, then press Start. Note: You must have all your lives for this trick to work.

Hint: Extra life Koopa:
Press Y to pick up the first shell. Throw it at the Koopa and it will go on and hit all the other Koopas. The last Koopa is an extra life Koopa.

Hint: Easy Stars:
Enable the 'Bonus game' code. Choose the popping game and win. You will receive a 20+ star icon. Repeat this as many times as needed. You can also receive other items in the other bonus games.

Hint: Defeating Big Bowser:
When you defeat the mini-Bowser, it will turn big. Target the big egg at its head, then press A. Do this eight times quickly and he will be defeated.

Hint: Defeating Naval Piranha Plant:
When you arrive in the Boss room where that small plant is located, step on the first block on the platform, then shoot a egg at him. However, do not go further than the first block on the platform or Kamek will appear and turn that small plant to a huge monster.

Hint: Kill shooting flowers:
Stand besides a shooting flower until its smiling face pops out. When it does, quickly eat a yellow ball and spit it out again. Do this repeatedly until all of the balls are gone. When this is done, every time its head pops out, it should be empty and harmless.

Hint: World 1-7: Easy lives:
Pick up a Rollie-Pollie Guy with your tounge. Do not turn him into an egg or spit him out for anyone until you get to the pipe that spits out Shy-Guys. Once there, spit the Rollie-Pollie Guy out into a 1 (square) hole on the right of the pipe. Once placed, jump onto the platform above and to the right of it. Let the Shy-Guys jump out of the pipe and onto the Rollie-Pollie Guy. Points will accumulate and will eventually give you 1-Ups continually. After a few hours, you will have 999 lives.

Hint: World 1-7: Coins:
At the beginning of the level when you see the two flashing brown eggs, get them. Shoot the brown eggs at the two brown spike opponent next to the silver spike opponent and to get two red coins.

Hint: World 1-9: Easy lives:
Grab a Melon Bug (the bug that curls when you approach) and take him to the Shy-Guy Pipe (where the Shy Guys appear from). Look up and shoot the bug. If done correctly, the bug should fall in the tiny space on the right side of the pipe, between it and landscape. Stand on the elevated surface and make sure you have no eggs. The Shy Guys will pop out towards you, but hit the bug. You will keep getting extra lives until you have 100. Then, get a perfect completion on World 5 and you will get the roulette game. If you get the X3; you will get 300 lives.

Hint: World 2-3: Use Star through rest of level:
In World 2-3, What's Gusty Taste Like?, collect the Star and run as far as you can, killing the enemies. Go back and wait for the Star to come towards you. Once it bounces back in another area, collect it and run through the rest of the level, and more Stars will be created. At the end of the level, you can collect Coins and Stars from the brick below the last Star. If you do not want to stop, run back to the left and back to the right again. The Star will appear again.

Hint: World 3-1: Hidden area
There is a location in the water in World 3-1 where you can go beneath a land mass to access a hidden area, by jumping off of a giant spring arrow. If you curve to the side and go above the normal hidden entrance, you should enter an area where you will be falling towards nothing. Keep going right (stay in the air as long as possible) until you reach the edge. You will be teleported to World 1-1 (and gain credit toward World 3-1) where you can gain more red coins and hearts than the maximum. It will only go to the top, but it will be 10 times easier to perfect the level.

Hint: World 3-1: Warp to World 5:
On World 3-1, select any character and fall down the waterfall. There is a door at the bottom. Go inside and find the potion. Throw it near the vase and go inside. Enter the vase, which will warp you to World 5.

Hint: World 4-1: Easy lives:
Go up the first steep hill until you get to three pipes and a Koopa walking around. Two will have Piranha plants and one will be a Shy-Guy generator. Throw away an egg so Shy-Guys will start jumping out. Kill the two Piranha plants, eat the Koopa and stand on the pipe. Spit the Koopa shell towards the Shy-Guys. The shell will bounce between the two pipes, knocking out the Shy-Guys. As soon as ten Shy-Guys are knocked out, you will start getting a 1-Up for each consecutive Shy-Guy. The shell will keep bouncing around, killing the Shy-Guys that pop out. You can get up to 999 lives this way.

Hint: World 4-8: Defeating the monstrous Koopa:
When you see the Koopa turn into a giant Koopa, wait for him to pull himself up or quickly throw an egg on its head. Then, throw eggs on its head three times. This will send him to the ground. While he is on the ground, Ground Pound him before he recovers. Repeat this process three times to defeat it. Note: To obtain more eggs, jump onto his shell or on its head. Eggs will be spit out.

Hint: World 5-4: Free mini-games:
Go to a door on your left. Use a POW block or '?' and go to the door and get the secret code. This code will give you free mini-games when you go to the level selection screen.

Hint: World 6-3: Hidden area:
In the second area of World 6-3, jump and touch the left side of the first spinning log, then float to the right and move up against the wall.

Hint: Naval Piranha's Lair: Full stars:
After you go underground in the pipes with water in them, you will reach a place where you hit the arrows with eggs, and you can get the stuff above the water. One of the info blocks always gives you two stars whenever you hit it with an egg. Since there is an egg block near by, you can do this until you have 30 Stars.

Hint: Touch Fuzzy Get Dizzy: Unlimited lives:
Grab a Melon Bug (the creature that rolls up into a ball) and go to the pipe with Shy Guys jumping out of it. Spit the Melon Bug close to the pipe on the left-hand side. When Shy Guys jump out, after a while you will get a '1-Up' for each time a Shy Guy hits the Melon Bug when it is in its melon form.

Yoshi's island 1-7 walkthrough guide. Hint: Welcome To Cloud World: Followed by eggs:
In this level or any other that has a large fat creature with many following behind it, Ground Pound the large one and the baby ones will follow you as eggs. When you throw one, it will loop and come back to you.

Glitch: Yoshi does flips:
When you find an enemy that you cannot defeat by jumping on them, repeatedly Ground Pound them. It will look as if Yoshi is doing flips on the enemy. Note:You must do this very fast.

Glitch: World 11-1: Free roaming Poochy:
In World 1-11, 'Poochy Ain't Stupid', you can have Poochy free roaming without the scrolling course. At the start of the level, keep jumping on Bats without hitting the 'scrolling course barrier' until you get on top of the wall to the wall that is to the left of you at the start of the level. Once on top, jump and keep doing Yoshi's 'flutter' or 'floating' move until you reach what appears to be an island. Land on it. Then, jump off to the right, fluttering until you reach an island surrounded by lava. Poochy should see you and run over. You now can go through the entire course without the scrolling course freely. The only drawback is if you go under the 'island' (second wall), you will hit the 'scrolling course barrier', then must ride Poochy to the end of the course.

Yoshi strolled along the beach in a carefree manner, thoughts floating casually through his mind. It was a beautiful, sunny day, with white clouds scattered across the sky. This was how it usually was here; the weather was almost always pleasant, and everyone was in a good mood. Nothing unusual ever happened on Yoshi's Island.

Except for today. As he gazed out over the ocean, Yoshi thought to himself how the waves on the water always seemed to roll in the same calm pattern, and the trees of the island always seemed to be rich with ripe fruit. He couldn't recall the last time he had faced danger, or felt a real rush of adrenalin. He wasn't complaining, of course; he simply missed the feeling of adventure.

And then, just as Yoshi was considering purposely chasing excitement himself, excitement found him.

The next thing that happened threw Yoshi completely off his train of thought. Something surprisingly heavy came falling down from the sky above.. and hit the green dinosaur right on the head. Fortunately, due to several generations of head bashing potential threats as a defense mechanism, Yoshis have acquired usefully thick skulls. Therefore, Yoshi didn't sustain any serious damage from the blow. He was merely knocked down as whatever it was that had hit him bounced off his head and landed lightly somewhere else.

Yoshi scratched his head in confusion, suddenly realizing he was sitting on the sand. He looked left and right, wondering where the strange object had fallen. Standing up, he discovered he felt a weight on his back. Yoshi then looked behind him to find the solution to the mystery. What had fallen from the sky was now on the saddle on his back, but it wasn't an object; it was a baby.

Of all the strange things he wondered that could have fallen from the sky onto his head, a baby was definitely not on Yoshi's list. The green dinosaur picked the child up off his saddle, and held him up to see him better. The little baby boy was wearing a red shirt and small blue overalls, and he had a red cap on which was a bit too large for his head. The cap had a red capital M in a white circle printed on it.

At first, Yoshi felt nothing but relief over the child's safety. The baby was indeed very lucky; Yoshi's Island was the only mass of land for miles around, and even then the little boy could have fallen on a dangerously hard surface. Once the dinosaur was sure the child was fine, his relief faded to make way for puzzlement. What was a baby doing so far up in the sky to begin with, and how on Earth had he fallen?

Yoshi decided it was best to consult his friends about this matter. So he replaced the baby on his saddle, then turned towards the mass of trees close to the beach, and made his way through the forest back to his village.

Some time later, Yoshi and his seven friends gathered in a small clearing in the forest to discuss the mysterious occurrence. Everyone was speaking at the same time, each giving their own opinion about why the baby had fallen to the island and what they should do with him now.

'Maybe we should keep him here', said the light blue Yoshi. 'We could all help raise him. He'll be safe and happy with us.'

'But he doesn't belong here!' exclaimed the red Yoshi. 'He belongs to somebody. He must have a family somewhere.'

'But how will we find them?' asked the yellow Yoshi. 'We don't exactly have a map to his parents.'

Just then, the baby boy on the green Yoshi's saddle began to squirm and babble excitedly. Everyone fell silent and turned their attention to the child. They couldn't possibly know it, but the baby had a special connection with his twin brother, who had been the victim of the half-successful kidnapping attempt of the evil Koopa King's wizard servant. This connection allowed each one to know the whereabouts of the other, and would serve as the little boy's own map to his brother. Yoshi seemed to understand the baby's idea.

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'I think this little guy knows where he wants to go', he told his friends. 'Maybe we should follow his lead.'

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'But how will we all get him to where he wants to go?' the pink Yoshi asked. 'It could be a long way from here.'

The green Yoshi thought for a minute as the baby continued to squirm on his back. Finally, he came to a solution.

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'I have an idea', he said, smiling to his friends. 'We'll form a relay system. Each of us will carry the baby a short distance at a time, then pass him on to the next Yoshi. That way, we can all get him to where he needs to go, and we won't tire ourselves out on the way.'

The others all agreed it was a good idea. Even the little boy seemed to become more excited at the dinosaur's proposal.

'All right, let's go!' Yoshi exclaimed.

The eight Yoshis cheered, then rushed off into the forest together, the green one taking the lead with the baby boy on his back. Yoshi didn't know it yet, but he was about to set off on the most thrilling experience he could ever hope for, the greatest adventure of his life.