Yoshi's Island 2-7 100 Points
Yoshi's Island 2 is the second level on Yoshi's Island in Super Mario World. Finishing the level is compulsory for beating the game, since Yoshi's Island 1 could be avoided. The level introduces many reoccurring elements, such as Yoshi, Monty Moles, Koopa Troopas, Berries, and Beanstalks. The level has a forest theme. Overview[edit]At the beginning of the level, the first of many red Berries can be seen. Soon after, there is a Red Shell on the ground which can be thrown into a series of Koopa Troopas on a plateau, providing the player with many points and an extra life. There are two ? Blocks ahead and, given that the player already has beaten the Yellow Switch Palace, a yellow ! Block containing a Super Mushroom. The next pair of ? Blocks not only contains a Coin, but also Yoshi. When proceeding, the player comes across a Message Block giving information about the Spin Jump. There are also some more red Berries here that Yoshi can eat. After defeating a red-shelled Koopa Troopa and a Koopa without a Shell, the player can easily reach the first Dragon Coin, surrounded by some regular Coins. When continuing, another Koopa without a Shell can be seen about to step into a Green Shell. Yoshi's abilities make it easy to defeat those. The second Dragon Coin can be found here as well. After going up some steps, the player is attacked by a Chargin' Chuck who protects the third Dragon Coin. A Message Block right before the Midway Gate describes the function of the same. After two yellow Warp Pipes, a ? Block provides a second chance to get Yoshi in this level, or a 1-Up Mushroom if Yoshi is already there. New enemies, Monty Moles, are introduced after this. The right Rotating Block here releases a Beanstalk. Climbing up gives the player access to a row of clouds and the fourth Dragon Coin (Yoshi cannot go up the Beanstalk). The final Dragon Coin can be found just afterwards back on the ground, after another Monty Mole. There is also a pink Berry on a nearby bush. The player can slip into the blue Warp Pipe ahead, taking them to an underground room with six winged ? Blocks and four Grab Blocks. Mario and Luigi can Double Jump off Yoshi to reach the ? Blocks, or they can throw the Grab Blocks. They all contain Coins, except for one which contains a 1-Up Mushroom. When leaving the underground room through the green Pipe, the player finds themselves right next to a Warp Pipe with a Jumping Piranha Plant inside. After this, a Switch Block surrounded by Rotating Blocks can be seen. Hitting the lower central Block makes the Switch Block drop, and hitting the Switch Block turns the Coins to the right into solid Blocks. The player now can walk right onto the Blocks and thus avoid the Chargin' Chuck below and reach a high score at the Giant Gate. Enemies[edit]
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Super Mario World 2: Yoshi's Island is the in-name-only sequel (or is it a prequel?) to Super Mario World. This time, Yoshi is the star of the show, Mario is an annoying baby, and the development team was evidently into some very heavy drugs. Nevertheless, it's an excellent game, but is surprisingly difficult. Introduction Yoshi's Island is the sequel to Super Mario World. This game is set in the past, when Mario is a baby, and is dropped by a stork onto Yoshi's Island. The Yoshis get together and decide to return Mario to his parents, but Bowser interferes, and sends a huge range of enemies out into the many levels of the game. For Super Mario World 2: Yoshi's Island on the Super Nintendo, a GameFAQs message board topic titled '100% Completion Rewards'. May 13, 2017 Yoshi's Island (SNES): 2-7 (100 points) - Duration: 9:54. Chilean Retrogamer 46,264 views. To append stars next to the logo at the game's title screen, you must get 100 points in the secret Extra Stage in a given world. The Extra Stage in itself is unlocked by getting 100 points on the other eight levels in the world. One star will appear for each Extra Stage completed in such a manner, for a total of up to six stars at the title screen. Ehombre 6 points 7 points 8 points 7 months ago This is no small feat of gaming. Yoshi's Island is probably the most demanding SNES platformer to 100% because the game demands you collect all flowers and coins while beating levels untouched, at extra health.
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Yoshi's Island 2 Player Code
Lakitu's Wall is the seventh level in the second world of Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. The level features Fat Guys, Mildes and Wall Lakitus, as well as both the Yoshi Car and Helicopter transformations. Overview[edit]The player starts off in a field next to a Fat Guy, some Mildes, a Yellow Egg, and a Red Egg. The Fat Guy can be used as a platform to reach an area above, where there is a Flower, some Red Coins and a door that leads to a minigame; the Key that unlocks it is found to the left of the door. After this section are some dirt blocks with Mildes in them; one of the dirt blocks has an ! Switch in it that makes coins appear in the other one. At the end of this section are two Turtle Cannons, the Middle Ring and the door to the next area. Here, some Fat Guys, Mildes and Tap-Taps can be found, with the end of the room being marked by a Tap-Tap that is in front of a Flower and a door. The door leads back to the area with the Bullet Bills, and is next to a Warp Pipe that leads to the next area. In this area are several Falling Rocks that lead to the Warp Pipe at the end. The area within the Warp Pipe contains some Shy-Guys and an Eggo-Dil. At the end of this small section is a spring ball that leads to a higher up platform, that has stairs on the other end of it that lead down the platform. Above this section are some clouds that lead to an ! Switch that leads to a secret area; in the secret area are several dirt pits, with the third dirt pit from the right containing a Flower. After this is an area with several Wall Lakitus and the entrance to the next room. In this room is a morph bubble that will transform Yoshi into the Car. During this segment is a Flatbed Ferry that will lead to a Yoshi Block with a spring ball next to it; the spring ball will take Yoshi to another morph bubble, where he will transform into the Helicopter. At the end of this segment is the goal roulette. Jump from his head to up and above the Middle-Ring; you’ll get an extended jump boost. While doing floating above and to the right of the ring, you’ll want to try to enter the hidden bonus area. Yoshi's island invincibility theme. Enemies[edit]Names in other languages[edit]
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