Yoshi's Island 64 Melee
Jan 10, 2015 50+ videos Play all Mix - Yoshi's Island (Melee) - Super Smash Bros. Wii U YouTube All Super Smash Bros Intros - From 64 to Ultimate (64, Melee, Brawl, Wii U, Ultimate) - Duration: 10:29. Mar 26, 2016 Yoshi's Island Theme - Super Smash Bros. Melee - 10 Hours Extended Music Join MrLongestVideos by Subscribing: Like us on Facebook: http. Full collection of images of the Stage Stage Yoshi - Super Happy Tree N64 for Super Smash Bros. Ultimate for Nintendo Switch.
Announced at E3 2001, Yoshi's Story (ヨッシーストーリー, Yoshi Story) is a stage in Super Smash Bros. Melee and Super Smash Bros. Ultimate. It is one of Yoshi's home stages, and in Melee, he is faced here in All-Star Mode.
Stage overview[edit]Yoshi's Story is a very basic, neutral stage, with a layout similar in structure to Battlefield. The main platform is primarily flat then slightly slopes downwards at the edges to the left and right. There are three soft platforms: one on the left and right, and a higher one in the middle, though unlike on Battlefield, the left and right platforms are positioned more outwards, slightly above the blastline. Another major difference from Battlefield is the main platform's walls extend downwards past the blastline, thus players cannot go underneath the stage when recovering. Yoshi's Story's blast lines are much closer to the stage than in other tournament legal stages, meaning that KOs occur more easily. The stage also features a small floating cloud, colloquially dubbed 'Randall' (see below). Additionally, there are Shy Guys which fly around in groups of 1-6 in a line. If food is enabled in the items menu, the Shy Guys will be holding food which they release onto the stage when hit (in Ultimate, they will carry food even if it isn't enabled to appear). Even when food is not present, Shy Guys can affect gameplay: they will interfere with projectiles, and moves such as Green Missile and Raptor Boost, and they are useful for countering stale-move negation, through hitting them with attacks not commonly used. Pak E. Derm can be seen pacing back and forth in the background. Randall the Cloud[edit]Randall the Cloud Randall the Cloud is a nickname for the cloud featured on this stage. It moves in a rectangle through the bottom of the stage. It is possible to stand/edgeguard on the cloud until it goes back into the stage. It is often used to assist the recovery process. The term derived originally from Canadian smasher FastFox, and it has since taken off as a norm on SmashBoards. It is also mentioned commonly in competitive Melee matches, usually when a player chooses to land on it instead of aiming for the edge while recovering, or when it comes out and saves a recovering player who otherwise would've been edgehogged. Randall does not appear for the opening ten seconds of a given battle and emerges on the right-hand side of Yoshi's Story immediately thereafter, completing a trip through the stage and out the other side in 20 seconds. This means that the position of the cloud is consistent and predictable, not random. Through paying particular attention to the countdown in a timed match, a prudent smasher can use this knowledge to effectively stall a recovery and land on Randall instead of falling. CPU opponents tend to try to recover to Randall if possible, leaving them susceptible to gimps. Randall the Cloud can also be used for taunt canceling. Yoshi's island game boy advance online. Ω form and Battlefield form[edit]In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to the layout of the normal form of this stage; however, the main platform is completely flat, and both the main platform and the three soft platforms have been resized to match Final Destination and Battlefield, respectively. The main platform no longer extends below the blast line, but is now suspended in the air. The cloud, Pak E. Derm, and Shy Guys are also absent. On the Battlefield form the soft platforms to the left and right are moved more inwards to match Battlefield's layout.
Hazards Off[edit]With hazards off in Ultimate, neither Randall nor the Shy Guys will appear. Origin[edit]This stage is based on Yoshi's Story, in which Baby Bowser turns Yoshi's Island into a storybook and steals the Super Happy Tree. This causes the environment to be turned into various materials such as cardboard, yarn, and fabric. This stage is an amalgamation of the cardboard theme of the first level (Treasure Hunt), and the fabric and cloth theme of the second and third levels (Surprise!! and Rail Lift, respectively). The cloud is also from Rail Lift, where Yoshi must navigate on clouds that move on yarn rails. In Yoshi's Story, Pak E. Derm occasionally prevents Yoshi from proceeding, but can be stunned with a Ground Pound. He can be seen wandering in the background of this stage. Also in Yoshi's Story are Propeller Shy Guys who hold fruit while flying around, which Yoshi can eat before they fly away. In this stage, Propeller Shy Guys carry fruit and will drop it after being attacked.
Tournament legality[edit]Super Smash Bros. Melee[edit]The lack of intrusive stage elements aside from the moving cloud and the Shy Guys makes this a neutral stage for tournaments. Its simple yet versatile layout and smaller blast zones make it perfect for aggressive play. This stage is often cited as one of Marth's best stages, due to its smaller size and platform height complementing his disjointed hitboxes and long range. This stage is also often regarded as one of Fox's best stages because of its small blast zones, which can KO an enemy with an up-smash or up throw to up-air at exceedingly low percents. Super Smash Bros. Ultimate[edit]This stage has been downgraded into a counterpick stage, or sometimes even outright banned. This is due to the slight slopes that are on the edges of the stage, as well as its similarity to Battlefield. Although the Shy Guys carry food even with the items turned off, turning hazards off removes the Shy Guys and Randall the cloud, making most tournaments prefer this version of the stage. Gallery[edit]Super Smash Bros. Ultimate[edit]
Trivia[edit]
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Island 64 Movie Theater
Super Happy Tree (スーパーしあわせのツリー, Super Happy Tree), previously referred to as Yoshi's Island (ヨッシーアイランド, Yoshi Island), is a stage in Super Smash Bros., Super Smash Bros. Melee, and Super Smash Bros. Ultimate. In Ultimate, it is renamed to distinguish it from the similarly-named Melee and Brawl stages.
Stage overview[edit]Visually, the stage looks like it's made of cardboard. The main platform is an open book, and as such it has a V shape instead of being completely flat. Over the main platform hover three soft platforms; the bottom two slightly slope inwards, while the top one is flat. In the sky surrounding the main stage float three clouds, one on the left side and two on the right. After standing on a cloud for about four seconds it will disappear; this can be prevented by repeatedly jumping instead of standing continuously on it. Disappeared clouds reappear after seven more seconds. Message Blocks hover in the background above the clouds, but they have no gameplay effect. Goonies and Fly Guys occasionally fly in the background, but do not interact with the players. The version of this stage in Super Smash Bros.'s 1P Game is slightly smaller and lacks the clouds. Ω form and Battlefield form[edit]In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is a completely flat version of the main platform of the normal form and is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form resemble the ones in the normal form.
Origin[edit]The Super Happy Tree in Yoshi's Story. This stage is loosely based on Yoshi's Story, in which Baby Bowser turns Yoshi's Island into a storybook and steals the Super Happy Tree. This causes the environment to be turned into various materials such as cardboard, yarn, and fabric. This stage is an amalgamation of the cardboard theme of the first level (Treasure Hunt), and the fabric and cloth theme of the second and third levels (Surprise!! and Rail Lift, respectively); however, the sky was colored blue in those levels, whereas, in this stage, the sky is light orange. The Super Happy Tree is also in the background of the main platform. Yoshi's Story also features clouds that can be used as platforms, some of which have to be activated by pressing a switch and disappear when the switch's timer runs out; however, their design is different from the ones in this stage. Message Blocks appear in some Mario and Yoshi games, and give hints to the player when hit. Also from the Yoshi games are Goonies and Fly Guys where they appear as flying enemies. The aforementioned elements are also based on their designs from Yoshi's Story and are seen in the background. The Super Happy Tree itself appears in the final level, Magma Castle during the fight with Baby Bowser. Tournament legality[edit]Super Happy Tree is banned in every appearance, primarily because the clouds can promote camping. In particular, the rightmost cloud is very far from the stage and is a very powerful camping spot; additionally, some characters such as Link in Smash 64 are unable to make it back to the stage from said cloud. Spirit[edit]
Gallery[edit]Super Smash Bros.[edit]
Super Smash Bros. Ultimate[edit]
Trivia[edit]
External link[edit]
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